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	<title>Comments for Inspired Robot</title>
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	<link>http://inspiredrobot.com/blog</link>
	<description>Coding for the robotic soul</description>
	<lastBuildDate>Sun, 14 Mar 2010 05:18:25 +0000</lastBuildDate>
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		<title>Comment on Flash CS4: Inverse Kinematics Robot by Casper</title>
		<link>http://inspiredrobot.com/blog/2009/02/17/flash-cs4-inverse-kinematics-robot/comment-page-1/#comment-101</link>
		<dc:creator>Casper</dc:creator>
		<pubDate>Sun, 14 Mar 2010 05:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://inspiredrobot.com/blog/?p=10#comment-101</guid>
		<description>it would be great to see this robot effect done with Coornhert and other historical figures. PS I added you to my blogroll at superiormotive.com.</description>
		<content:encoded><![CDATA[<p>it would be great to see this robot effect done with Coornhert and other historical figures. PS I added you to my blogroll at superiormotive.com.</p>
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		<title>Comment on Crash Alert: flash10 wmode &#8220;transparent&#8221; can crash FF3 &amp; IE7 by Joost</title>
		<link>http://inspiredrobot.com/blog/2009/03/05/transparent-wmode-crashes-browser-in-flash-10-with-3d-filters-and-simplebuttons/comment-page-1/#comment-95</link>
		<dc:creator>Joost</dc:creator>
		<pubDate>Tue, 23 Feb 2010 09:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://inspiredrobot.com/blog/?p=27#comment-95</guid>
		<description>You can also give &quot;wmode&quot; the value &quot;opaque&quot;
But now you have to edit the background in the flash file.</description>
		<content:encoded><![CDATA[<p>You can also give &#8220;wmode&#8221; the value &#8220;opaque&#8221;<br />
But now you have to edit the background in the flash file.</p>
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		<title>Comment on MVC Pattern in AS3 by John Pencola</title>
		<link>http://inspiredrobot.com/blog/2009/10/31/mvc-pattern-in-as3/comment-page-1/#comment-68</link>
		<dc:creator>John Pencola</dc:creator>
		<pubDate>Tue, 17 Nov 2009 04:35:32 +0000</pubDate>
		<guid isPermaLink="false">http://inspiredrobot.com/blog/?p=49#comment-68</guid>
		<description>Hi there, good post! I totally agree on your comment about abuse/over-use of MVC. I think that force-fitting an application into the MVC pattern ( or any pattern for that matter ) as a default solution is the first mistake a lot of engineers make. I&#039;ve especially seen this happen in the Flash community! What I do like about the MVC pattern is the emphasis on code separation and organization and not so much about implementing exactly how MVC patterned code ( as defined ) &quot;should&quot; operate. It&#039;s all about the task at hand and the objects we are working with. 

That said, if serializing and deserializing your model directly in your View classes works in your application, than so be it. Although, to me, and my limited understanding of what you are specifically working on, that raises a red flag. For example, what if the data source ( whether it be an RSS, a Web Service, etc. ) returned a data structure that was a far cry from the true object models in which you software operates on? And what if there are multiple services that we need to work with?

Generally speaking, I like to handle this in the Model layer of the software. The various Views and Controllers only know of specific OO Model types. What you end up with is an intermediary object that does the serializing and deserializing and interfaces directly with the data service. If you want to collect data from various sources ( as mentioned above ) you can then write additional intermediary objects that de/serialize those structures. But the important part is that the response from those data services is funneled back through those methods into a common set of Model objects. These objects are understood by the softwares VC&#039;s and are not coupled with the data services that their properties are populated from. In a nutshell, while it may be easy to parse the XML straight in the View it will ultimately lead to tighter coupling. Just think of it this way, &quot;What is the the responsibility of the View?&quot;.

Again, great thoughts! I&#039;ll check back here more often. Take care man.

JP</description>
		<content:encoded><![CDATA[<p>Hi there, good post! I totally agree on your comment about abuse/over-use of MVC. I think that force-fitting an application into the MVC pattern ( or any pattern for that matter ) as a default solution is the first mistake a lot of engineers make. I&#8217;ve especially seen this happen in the Flash community! What I do like about the MVC pattern is the emphasis on code separation and organization and not so much about implementing exactly how MVC patterned code ( as defined ) &#8220;should&#8221; operate. It&#8217;s all about the task at hand and the objects we are working with. </p>
<p>That said, if serializing and deserializing your model directly in your View classes works in your application, than so be it. Although, to me, and my limited understanding of what you are specifically working on, that raises a red flag. For example, what if the data source ( whether it be an RSS, a Web Service, etc. ) returned a data structure that was a far cry from the true object models in which you software operates on? And what if there are multiple services that we need to work with?</p>
<p>Generally speaking, I like to handle this in the Model layer of the software. The various Views and Controllers only know of specific OO Model types. What you end up with is an intermediary object that does the serializing and deserializing and interfaces directly with the data service. If you want to collect data from various sources ( as mentioned above ) you can then write additional intermediary objects that de/serialize those structures. But the important part is that the response from those data services is funneled back through those methods into a common set of Model objects. These objects are understood by the softwares VC&#8217;s and are not coupled with the data services that their properties are populated from. In a nutshell, while it may be easy to parse the XML straight in the View it will ultimately lead to tighter coupling. Just think of it this way, &#8220;What is the the responsibility of the View?&#8221;.</p>
<p>Again, great thoughts! I&#8217;ll check back here more often. Take care man.</p>
<p>JP</p>
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		<title>Comment on Flash CS4: Inverse Kinematics Robot by Donalda Brook</title>
		<link>http://inspiredrobot.com/blog/2009/02/17/flash-cs4-inverse-kinematics-robot/comment-page-1/#comment-63</link>
		<dc:creator>Donalda Brook</dc:creator>
		<pubDate>Sat, 07 Nov 2009 16:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://inspiredrobot.com/blog/?p=10#comment-63</guid>
		<description>Wow, it worked, thank you. Yes it is CS4, I have not yet covered Classic Tween in school. And could not sleep trying to start a school project got up and have been struggling since very early this morning.
Thanks again. I will try to pass it forward when I have learned enough to help someone else.</description>
		<content:encoded><![CDATA[<p>Wow, it worked, thank you. Yes it is CS4, I have not yet covered Classic Tween in school. And could not sleep trying to start a school project got up and have been struggling since very early this morning.<br />
Thanks again. I will try to pass it forward when I have learned enough to help someone else.</p>
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		<title>Comment on Flash CS4: Inverse Kinematics Robot by admin</title>
		<link>http://inspiredrobot.com/blog/2009/02/17/flash-cs4-inverse-kinematics-robot/comment-page-1/#comment-62</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 07 Nov 2009 15:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://inspiredrobot.com/blog/?p=10#comment-62</guid>
		<description>&lt;a href=&quot;#comment-61&quot; rel=&quot;nofollow&quot;&gt;@Donalda Brook&lt;/a&gt; 
Donalda, since you had no problem tweening vector images, I&#039;m not sure what&#039;s going on in this case.  What version of flash are you using to make the tween?  If Flash CS4, then there three kinds of Tween you can choose from: Motion Tween / Shape Tween / Classic Tween.  If the arrow for the tween shows a dashed line, then something is wrong with the tween (such as a missing symbol).  I would suggest starting with Classic Tween, which is the way things were done before Flash CS4.</description>
		<content:encoded><![CDATA[<p><a href="#comment-61" rel="nofollow">@Donalda Brook</a><br />
Donalda, since you had no problem tweening vector images, I&#8217;m not sure what&#8217;s going on in this case.  What version of flash are you using to make the tween?  If Flash CS4, then there three kinds of Tween you can choose from: Motion Tween / Shape Tween / Classic Tween.  If the arrow for the tween shows a dashed line, then something is wrong with the tween (such as a missing symbol).  I would suggest starting with Classic Tween, which is the way things were done before Flash CS4.</p>
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		<title>Comment on Flash CS4: Inverse Kinematics Robot by Donalda Brook</title>
		<link>http://inspiredrobot.com/blog/2009/02/17/flash-cs4-inverse-kinematics-robot/comment-page-1/#comment-61</link>
		<dc:creator>Donalda Brook</dc:creator>
		<pubDate>Sat, 07 Nov 2009 15:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://inspiredrobot.com/blog/?p=10#comment-61</guid>
		<description>I am just learning flash, and have imported a psd file, import to stage. Made a mc symbol of it and brought it to the stage, and motion tweened it across the stage to test if it was working. Play movie and I see nothing.
I have had no problems tweening vector images.
Can not figure out what I am doing wrong.
Thanks.
Donalda</description>
		<content:encoded><![CDATA[<p>I am just learning flash, and have imported a psd file, import to stage. Made a mc symbol of it and brought it to the stage, and motion tweened it across the stage to test if it was working. Play movie and I see nothing.<br />
I have had no problems tweening vector images.<br />
Can not figure out what I am doing wrong.<br />
Thanks.<br />
Donalda</p>
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	<item>
		<title>Comment on Flash CS4: Inverse Kinematics Robot by admin</title>
		<link>http://inspiredrobot.com/blog/2009/02/17/flash-cs4-inverse-kinematics-robot/comment-page-1/#comment-57</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 31 Oct 2009 13:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://inspiredrobot.com/blog/?p=10#comment-57</guid>
		<description>Sorry I had no response for you Tom, I hope you figured it out. I was out of the flash world for several months, but I’m back to it now.</description>
		<content:encoded><![CDATA[<p>Sorry I had no response for you Tom, I hope you figured it out. I was out of the flash world for several months, but I’m back to it now.</p>
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		<title>Comment on Flash CS4: Inverse Kinematics Robot by Tom</title>
		<link>http://inspiredrobot.com/blog/2009/02/17/flash-cs4-inverse-kinematics-robot/comment-page-1/#comment-46</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 02 Jun 2009 04:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://inspiredrobot.com/blog/?p=10#comment-46</guid>
		<description>I have some easy questions for you.
1st, i have created a stage with a background image and 2 of my cartoon characters. all have been created in photoshop. the 2 characters have been cut into peices, head, eyes, mouth, neck, and torso. i then assembled them back together using preset motion tweens, such that when all of the tweens are done the characters fall together to make complete characters. now that the stage looks as it should i want to  copy that keyframe at the end to allow the viewer to see everything put together for about 2 seconds. when i try to creat more key frames everything moves a little instead of staying put, and it messes-up my &quot;bounce-smoosh&quot; preset motion tween. it changes the timing. how can i copy without changing anything? i have tried inserting keyframes, modifying, cutting and pasting. all of my art are .psd files.
     i have also tried to place bones to connect the different body parts and it will not allow me to do that as well. the curser changes into a bone-bind tool, but when i click on each part nothing happens.
my library list my art work as .psd files with a symbol icon in front of the name.
thanks for your help!!!!!
tom</description>
		<content:encoded><![CDATA[<p>I have some easy questions for you.<br />
1st, i have created a stage with a background image and 2 of my cartoon characters. all have been created in photoshop. the 2 characters have been cut into peices, head, eyes, mouth, neck, and torso. i then assembled them back together using preset motion tweens, such that when all of the tweens are done the characters fall together to make complete characters. now that the stage looks as it should i want to  copy that keyframe at the end to allow the viewer to see everything put together for about 2 seconds. when i try to creat more key frames everything moves a little instead of staying put, and it messes-up my &#8220;bounce-smoosh&#8221; preset motion tween. it changes the timing. how can i copy without changing anything? i have tried inserting keyframes, modifying, cutting and pasting. all of my art are .psd files.<br />
     i have also tried to place bones to connect the different body parts and it will not allow me to do that as well. the curser changes into a bone-bind tool, but when i click on each part nothing happens.<br />
my library list my art work as .psd files with a symbol icon in front of the name.<br />
thanks for your help!!!!!<br />
tom</p>
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		<title>Comment on Flash CS4: Inverse Kinematics Robot by Joel E. Bousley</title>
		<link>http://inspiredrobot.com/blog/2009/02/17/flash-cs4-inverse-kinematics-robot/comment-page-1/#comment-11</link>
		<dc:creator>Joel E. Bousley</dc:creator>
		<pubDate>Thu, 02 Apr 2009 17:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://inspiredrobot.com/blog/?p=10#comment-11</guid>
		<description>Jesse—

That&#039;s pretty darn cool. I&#039;d known about this ability in Flash, and having wide experience in 3D modeling and animation, I&#039;ve very used to the concept of IK. It&#039;s about time the added the ability of IK and, subsequently, chains in Flash.</description>
		<content:encoded><![CDATA[<p>Jesse—</p>
<p>That&#8217;s pretty darn cool. I&#8217;d known about this ability in Flash, and having wide experience in 3D modeling and animation, I&#8217;ve very used to the concept of IK. It&#8217;s about time the added the ability of IK and, subsequently, chains in Flash.</p>
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